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<title>Gamewag</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/" />
<modified>2005-08-05T03:23:36Z</modified>
<tagline>News and opinion. Games and game culture.</tagline>
<id>tag:gamewag.com,2006://1</id>
<generator url="http://www.movabletype.org/" version="3.0D">Movable Type</generator>
<copyright>Copyright (c) 2005, blofeld</copyright>
<entry>
<title>Gamewag Ranked BF2 Server</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/08/gamewag_ranked.html" />
<modified>2005-08-05T03:23:36Z</modified>
<issued>2005-08-05T03:07:39Z</issued>
<id>tag:gamewag.com,2005://1.182</id>
<created>2005-08-05T03:07:39Z</created>
<summary type="text/plain">Inspired by the guys over at Old Dudes with Guns, we&apos;ve gone ahead and rented a ranked BF2 server for your enjoyment. We don&apos;t really have the time to participate in a real clan, but we do enjoy playing with people who like to work together and have...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/bf2logo.jpg" class="featureimg" align="right" valign="top" alt="Battlefield 2"/>Inspired by the guys over at <a href="http://www.olddudeswithguns.com/">Old Dudes with Guns</a>, we've gone ahead and rented a ranked BF2 server for your enjoyment.  We don't really have the time to participate in a real clan, but we do enjoy playing with people who like to work together and have fun.</p>

<p>If you're into TKing for planes and talking trash, stay away.  If you're up for working as a team and respecting your fellow gamers, come join us!</p>

<p><span class="strong">Server name:</span> Gamewag NYC Ranked <br />
<span class="strong">IP:</span> 69.12.99.133</p>

<p>Here's the <a href="http://game-monitor.com/GameServer/69.12.99.133:16567/">game-monitor.com entry</a>.</p>

<p>Hope to see you there.</p>]]>

</content>
</entry>
<entry>
<title>GameWag&apos;s BF2 Helicopter School (Part 1)</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/07/gamewags_bf2_he.html" />
<modified>2005-07-29T21:50:58Z</modified>
<issued>2005-07-30T02:16:08Z</issued>
<id>tag:gamewag.com,2005://1.181</id>
<created>2005-07-30T02:16:08Z</created>
<summary type="text/plain">I&apos;m glad you&apos;ve come. We have a lot to cover, so let&apos;s get started. 1 - Getting Started 2 - Terminology and the Interface 3 - Basic Maneuvering 4 - Gunning 1 - Getting Started Configure Your Controls I have a strong preference as to how I pilot...</summary>
<author>
<name>bradley</name>

<email>shimmen@hotmail.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="http://www.crapapult.com/wag/heloguide_01.jpg" class="featureimgb" align="right" valign="top" alt=""/>I'm glad you've come. We have a lot to cover, so let's get started. </p>
    <p><a href="#one">1 - Getting Started</a><br>
      <a href="#two">2 - Terminology and the Interface</a><br>
      <a href="#three">3 - Basic Maneuvering</a><br>
      <a href="#four">4 - Gunning</a></p>
	  <a name="#one"></a>
    <h3>1 - Getting Started</h3>
    <p><strong>Configure Your Controls</strong><br>
      I have a strong preference as to how I pilot choppers, but I'm not trying 
      to pass my bias on to you. There are no bad control systems, only bad pilots. 
      For the purposes of this guide, I will reveal that I use a mouse and keyboard. 
      It will become apparent why I mention it, as some of the things covered 
      here will not apply to a stick/throttle/pedal system (something I haven't 
      used in a decade). Please do not think I'm saying anything negative about 
      using a stick - it's only that I don't use one, and can't speak to practical 
      application. Anyway...</p>
    <p>Before you start up a game again, go to your Options&gt;Controls&gt;Helicopter 
      screen and check or reconfigure your controls with the 2 very important 
      things in mind:</p>
    <p>You will need to make both large and small movements with accuracy and 
      speed - ie. in one instant, you will need to throw your machine forward 
      as fast and hard as you can, in the next you will need to come left about 
      a foot without wavering. Adjust for both.</p>
    <p> In advanced maneuvers, you will need to descend (decelerate), pitch up, 
      roll left, yaw (turn) left, fire flares, fire primaries, and VOIP to your 
      crew, all at the same time. After that you'll have to cycle through your 
      mini-map, request orders from your commander, and yell &quot;get in&quot; 
      within a split second before you start setting up for your next move.</p>
    <p>If you cannot execute either of the above without playing keyboard-finger-twister, 
      I would strongly suggest you consider a different configuration. Like touch-typing, 
      your hand shouldn't move around , your wrist rests in one place while your 
      fingers do the work, and of course, you should never have to look down to 
      see what key you're pressing.</p>
    <p><strong>Practice Alone</strong> (then practice alone again)<br>
      It's so important that this single, simple thought gets it's own part in 
      this guide. In consideration of your fellow BF2 fanatics, <strong>do not 
      learn to fly on public servers</strong>. It's rude. If you have no other 
      choice, use empty unranked public servers. You might even find someone with 
      whom to practice. </p>
    <p>Further, please do not breeze through this guide, spend 10 minutes in single 
      player, and decide you've got it. A repeated &quot;crash dummy&quot;, or 
      &quot;empty helmet&quot;, or &quot;smacktard&quot; will cause other player's 
      tempers to flare. Then they'll call you names and insult your dog. After 
      that, you might call them names back, or start griefing, and then my purpose 
      here has failed.</p>
    <p>Don't do anything on a public server that you haven't done 50 times on 
      your own. Practice in private, be brilliant in public.<br/><br/><a href="#top" class="toplink">^ top</a></p><a name="#two"/></a><br/><br/>
    <h3>2 - Terminology and the Interface</h3>
    <p><img src="http://www.crapapult.com/wag/heloguide_03.jpg" class="featureimgb" align="right" valign="top" alt=""/>
      Yes, it's just a game. Certainly, some of the maneuvers I'll discuss later 
      have very little to do with reality. However, some common verbage needs 
      to come about, and it might as well be closer to reality.</p>
    <p><strong>Pitch</strong><br>
      Hold your head up straight. Now look down at the floor, then up at the ceiling. 
      You are pitching your head forward and backward. Now with your head level 
      again, try to touch your left ear to your left shoulder, then right ear 
      to right shoulder. You're pitching your head left and right.</p>
    <p><strong>Yaw</strong><br>
      The game control setup calls this &quot;turning&quot; but that's somewhat 
      crude. Holding your head level again, look off to your left and then off 
      to your right. This is Yaw. </p>
    <p>In the game, Pitch will move you forward/back/left/right through space. 
      Yaw will affect what direction you're facing. We'll get into that more later.</p>
    <p><strong>The HUD</strong><br>
      You know this is short for Heads Up Display. Very quickly we'll review the 
      configuration for all helo's in BF2. The bar on the left is your Throttle 
      or Torque Indicator. Bottom left is your Speed, note that this is your speed 
      in any direction, not just foward. Bottom right is your altitude. The circle 
      or crosshair at the center is your targeting reticle, and the two horizontal 
      bars on either side of it make up your horizon indicator. At the top is 
      your heading indicator. If you don't already, you should know what each 
      of these is called instantly. Attack helo's also have a Gunner View box, 
      the dot in the center indicating which direction your gunner is facing relative 
      to your current heading. </p>
    <p>Speed is indicated in KM, but is a little sketchy, your altitude is measured 
      in Meters.<br/><br/><a href="#top" class="toplink">^ top</a></p><a name="#three"/></a><br/><br/>
    <h3>3 - Basic Maneuvering*</h3>
    <p><img src="http://www.crapapult.com/wag/heloguide_02.jpg" class="featureimgb" align="right" valign="top" alt=""/>Did you look over your controls yet? Do it now, then come back. I'll wait.</p>
    <p>...</p>
    <p>Ok, thank you. Load a map and get in the chopper of your chosing. Note 
      your altitude, zoom your mini-map (N) all the way in. and ascend (accelerate) 
      50 meters straight up. Don't go anywhere yet.</p>
    <p><strong>Hover without moving</strong><br>
      Using your pitch/yaw controls, keep the Horizon bars level, and your Reticle 
      between them. If you're using a joystick/throttle, I imagine that you can 
      set your Throttle somewhere that will keep a steady altitude. If you're 
      using a mouse/keyboard, you must learn to, &quot;feather&quot; the throttle 
      (hitting and releasing the key rapidly) in order to maintain a steady altitude.Look 
      at your speed indicator, it should be zero. Look at your mini-map, you shouldn't 
      be moving at all. This is called neutral. </p>
    <p>Why learn this? A few reasons. First, you will need to get to neutral quickly 
      sometimes, so you need to know what it feels like. More specificly, you 
      need to know what it feels like to stop the momentum of the chopper, null 
      out any turns or rolls you're in the middle of, and start executing your 
      next move. Most importantly, at some point you will need to land, repair, 
      or pick up friends without running them over. Once you can fly neutral, 
      not moving up down left or right at an altitude of +50, then do it with 
      an altitude of +2. With a larger point of reference, you can more easily 
      see how much you're moving. Don't move.</p>
    <p>Descend and land in the same spot you took off from. Now do it a few dozen 
      times. </p>
    <p><strong>Move Forward, Intentionally</strong><br>
      Load up a map with a chopper spawn that has a relatively flat terrain. Jump 
      in your favorite helo and perform a neutral ascent to +30. Using your forward 
      pitch control, slowly move your nose down until you begin to move forward. 
      Try not to yaw or pitch left/right, we're just going forward right now. 
      Return to neutral, and then move forward again.</p>
    <p>There are 2 extremes that you have to work between: Too much forward pitch 
      while at full torque will give you a lot of foward air speed, but you'll 
      lose altitude just as fast, and wind up in a face-plant. Too little forward 
      pitch and full torque will make you creep along, and gain altitude slowly 
      (high altitude and slow speed = lots of missiles coming your way).</p>
    <p><strong>Stop, without hitting something heavy</strong><br>
      OK now we're moving. We should think about stopping. To me, the earmark 
      of an unpracticed pilot is watching them fight the machine to the ground. 
      They pitch-up too fast, gain too much altitude, pitch left and right, and 
      if they manage to not crash, they have no real sense of where they're landing 
      - then they miss the target, yaw 840 degrees, hop a few times until they 
      hit the edge of the landing pad, and say &quot;get in&quot;. No thanks. 
    </p>
    <p>To stop in BF2, you again need to &quot;feel&quot; a balance. Like moving 
      forward, there are 2 extremes to work between: While moving forward very 
      fast, you can pitch-up hard, and hit decelerate/descend to maintain a steady 
      altitude. This will bring you to a dead stop, but be careful (and practice) 
      for you can belly-flop easily if you hit your decelerate key too long. The 
      other, at a slower forward speed, is to simply pitch-up gently to the neutral 
      position and let off the accelerator, eventually starting to feather it 
      as done in the hovering maneuver. This will bring you to a very slow, gradual 
      stop at altitude.</p>
    <p>Most Common Mistake: Some pilots instinctually think that you need torque 
      to stop. The manifestation of this is that they nose up while at full throttle. 
      This is called Ballooning, because your altitude will soar if you don't 
      let off the torque.</p>
    <p><strong>Yawing and Strafing</strong><br>
      There are two ways to move off line in a helo. Ascend to +10, Yaw left and 
      come to bear North while keeping your horizon bar level. Like hovering in 
      neutral, you should learn to not move in any direction except to yaw to 
      bear on something behind you, to your left, or to your right. Return to 
      neutral before moving on.</p>
    <p>Next, without yawing at all, pitch the helo left and right. If you keep 
      your nose level (the reticle between the horizon bars), you should start 
      to slide left and right. Everything that you've learned about moving forward 
      and backward applies to sliding/straffing left and right: sharp pitches 
      will lose altitude but get you moving; small pitches will get you moving 
      slowly while keeping level.</p>
    <p><strong>Executing turns at speed</strong><br>
      Ok, now get some forward speed going. In a smooth motion, throttle up, pitch 
      left, then ease your pitch back. This is all that is needed to make a simple 
      turn. Using Yaw as part of a turn can be useful, but you should learn how 
      to turn without yawing at all.</p>
    <p>Like a fixed wing aircraft, a more effective way to turn while moving is 
      not to just use your tail to steer, but to pitch and yaw at the same time. 
      This, again, takes some &quot;feel&quot; to get right. Once you feel it, 
      you can do it at all speeds. Yawing into the direction of the turn will 
      decrease your turn radius, thus getting you moving in a different direction 
      faster. You may have to pitch away from your turn direction to keep from 
      side slipping. You might have to pitch back in order to keep the momentum 
      of your turn going. Either way, to exit the turn at speed, let off the yaw 
      key, then imediately pitch out to flatten your horizon. Pitch-forward a 
      bit to keep your speed going.</p>
    <p>...</p>
    <p>Now, start your own server and practice for an hour. Seriously, practice 
      just these simple things. Don't start using weapons, don't jump to the end 
      yet, just practice these simple things. It sounds elementary, but it will 
      pay off, I swear. Start Oman in 32 or 64 player mode, take off from the 
      US carrier and land at the pool East of the hotel, take off and land again 
      north of the crane, do the same with the enemy airfield flag, then take 
      off and return to the carrier. Now do it without moving above an altitude 
      of 40, then keep it below 35, then 30. Create your own time/altitude trials, 
      make them legitimately challenging, then stick with them.</p>
    <p>* Please note that all controls and techniques described here are relative 
      to Battlefield 2. None of these exercises may necessarily have anything 
      to do with real aeronautical maneuvers, aircraft, or elementary physics.<br/><br/><a href="#top" class="toplink">^ top</a></p><a name="#four"/></a><br/><br/>
    <h3>4 - Gunning</h3>
    <p><img src="http://www.crapapult.com/wag/heloguide_04.jpg" class="featureimgb" align="right" valign="top" alt=""/>Ok, here we are. I hope you've practiced basic flight enough to have forgotten 
      that there are 3 racks of 14 missiles at your disposal.</p>
    <p><strong>Leading</strong><br>
      When you shoot at a moving target, you &quot;lead&quot; it, meaning you 
      bring your sights and fire ahead of the target, anticipating that the target 
      will keep moving in a constant direction and ultimately meet with your projectile 
      for dinner and drinks. More times than not, you will be moving in relation 
      to your target. Now learn 2 basic rules of thumb:</p>
    <p>When moving up or forward, aim below</p>
    <p>Whem moving down or backward, aim above</p>
    <p>Leading applies here more than ever, and like all things, it needs to be 
      practiced. At an altitude of 40 meters and a forward airspeed of 100KM, 
      you will have to start firing at least 3 car lengths before your reticle 
      comes over the target in order to hit it. It only takes 2 hits to dispose 
      of a jeep, so don't waste ammunition shooting behind it. At an altitude 
      of 10 meters and almost no forward airspeed, you hardly need to lead at 
      all, just aim at the lower part of the target and you should be just fine. 
      In a descent, you have to fight your instincts and aim above your target 
      to score a hit.</p>
    <p>Compund this with you moving at 100KM at altitude, shooting at a jeep that's 
      moving left and away from you at high speed. You need to practice. There 
      are no angles I can give you that you could read in your HUD, there isn't 
      a formula for the speed of the target vs. the speed of your projectile here. 
      Learn to hit a stationary object every time while on the move, the moving 
      targets will come easier after that.</p>
    <p><strong>3 Attack Angles</strong><br>
      Versus stationary or slow moving ground objects, you get a variance of 3 
      basic attacks. </p>
    <p>Low altitude, low/no speed. This is sometimes called a &quot;pop up&quot;. 
      In any case, it's the most accurate shot you can take as the pilot. Approach 
      a target below it's gun range, or at the same altitude but masked by a building, 
      hill, or set of trees. With a minimum of movement, bring the helo up, left 
      or right and bring your reticle onto the target and shoot. You should be 
      able to get the kill, then mask yourself again to turn and escape. This 
      is a sure fire devastating attack, but very dangerous considering you must 
      remain almost stationary until you get the kill.</p>
    <p>Mid altitude, mid speed. A strafing run like any other. Too much forward 
      speed will kill your chances of hitting anything for much damage. so keep 
      your nose up until the last second before you want to shoot. Your altitude 
      shouldn't be much higher than the treeline. Lead plenty on this attack, 
      as most vehicles only need to move toward you a little in order to get you 
      to miss. Excellent for jeeps, ground troops, but weak against APCs. Against 
      tanks, it might be better to combine a little of the next move.</p>
    <p>High altitude dive. The death dive, or the face plant. With plenty of vertical 
      space to spare, ease off the torque a bit, bring the nose down to bear on 
      your target, and keep it there. Amazingly, the closer you get to your target, 
      the closer to the ground you will find yourself. Funny that. In all seriousness, 
      nobody likes a pilot who intentionally wrecks their aircraft. If you do 
      this correctly, you should have plenty of time to fire all 14 shots you've 
      got, and still pull out of the dive. If you face plant, you did it wrong. 
      If the target is still there after 14 shots, and you face plant, you really 
      really did it wrong.</p>
    <p>...</p>
    <p>Now start your own server and practice for an hour (remember I asked you 
      not to practice on public servers?). Pop up on a target, strafe another, 
      and dive on another. I find the carrier maps to be a good place to practice. 
      Set time trials for yourself, and of course, make sure you can take out 
      the target in one pass.</p>
    <p><strong>Thoughts until next time...</strong><br>
      I will continue this article to touch upon more complex thoughts, advanced 
      maneuvers, and working effecticly with a crew. In the mean time, I ask you 
      to think about your favorite samurai movie.</p>
    <p>The good guy is always the well tempered guy who knows he has more to learn, 
      and takes a lesson away from conflict. The bad guy is usually the younger 
      that thinks he knows everything or the slob that has given up practice because 
      he speaks well enough of himself.</p>
    <p>Keep practicing. Even after you've mastered the above, spend 10% of your 
      weekly play time practicing, and be harsh enough on yourself to believe 
      that what you're doing can be done better. This alone will improve your 
      skill 10x more than any guide. </p>
    <p>Until next time, go be the beautiful unique snowflake with a gun that you 
      are. </p>]]>

</content>
</entry>
<entry>
<title>Battlefield 2 Commander Tips</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/06/battlefield_2_c.html" />
<modified>2005-06-27T15:00:45Z</modified>
<issued>2005-06-27T14:52:20Z</issued>
<id>tag:gamewag.com,2005://1.180</id>
<created>2005-06-27T14:52:20Z</created>
<summary type="text/plain">By now, we&apos;ve played enough BF2 to know a good commander from a bad one. By no means does a high rank ensure that the guy in charge knows what the hell he&apos;s doing. Here are a few tips to make yourself a little bit more effective in...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p>By now, we've played enough BF2 to know a good commander from a bad one.  By no means does a high rank ensure that the guy in charge knows what the hell he's doing.  Here are a few tips to make yourself a little bit more effective in the hot seat.</p>

<p><b>Repair your assets with a supply drop</b><br />
Unless you're playing a coordinated game with friends, you probably won't have the luxury of an engineer running around fixing the artillery, scan radar and UAV truck for you.  In this case, you can place a supply drop near the damaged asset and it will be repaired in no time.</p>

<p><img src="/images/content/bf2-arty-repair.jpg" class="featureimgb" alt="Drop supplies near damaged assets to repair" align="center"/></p>

<p><br />
<b>Scan before you place the UAV</b><br />
Placing the UAV is essentially saying "I've seen something that everyone else should be aware of".  Blindly placing the UAV somewhere is a good way to waste it and the attention of others.  Scan first, and if you see a nest of enemy troops that your team should be aware of, place the UAV accordingly.</p>

<p><br />
<b>Proper placement of the UAV</b><br />
This one seems pretty obvious, but it's amazing how often the UAV is misused.  If you're directing squads at a single point of attack, sure you should put up a UAV so that they're aware of the danger, but the right placement is also important.  In the screen below, notice how the UAV sweep will essentially cover the full path of friendly troops to the target.</p>

<p><img src="/images/content/bf2-uav-placement.jpg" class="featureimgb" alt="Drop supplies near damaged assets to repair" align="center"/></p>

<p>The first UAV placement is also important.  When a new round begins, it's unlikely that there will be much order (especially because you have to wait to find out if you've been elected commander).  The best first course of action is to see where the main thrust of your team's offensive is headed, and place the UAV between them and their destination.</p>

<p><br />
<b>When to use the artillery on a single enemy</b><br />
If you're playing a tight map such as Mashtuur City, there will probably be times when there is no good place to drop arty.  This typically occurs when friendly troops are scattered around the map, and dropping arty on any flag will result in multiple TKs.  This is a judgment call, but if it doesn't look like there will be a clear path for 60 seconds (the time it takes for arty to regenerate), find a lone enemy and take him out.  In this case, it's better to use the arty on one person, than to not use it all.</p>

<p><br />
<b>Supply drops</b><br />
First off, if the decision is to put a supply drop near friendlies or use it to repair a commander asset (arty, UAV trailer, scan radar), always repair the commander assets.  They are a much more valuable resource than giving a few team members health and ammo.  If you don't have any commander assets to repair, then proper placement of the supply drop is important.  Make sure you put it in a place where the enemy will not likely get it.</p>

<p><br />
<b>Spotting enemies</b><br />
The scan radar is your private view of the battlefield.  Scanning dictates what your next actions should be:  place a UAV to inform your team, drop arty or identifying enemies.  Identifying enemies is somewhat tedious, but incredibly important.  If you see a lone tank, working its way around to flank your flag, you should immediately identify it so that team members can take action.  It's probably not worth wasting a UAV on, but a simple right-click -> spotted will go a long way.</p>

<p><br />
<b>Encouraging teamplay</b><br />
If a squad leader makes a request of you, always acknowledge it in some way.  If a request for UAV is made, but the UAV is recharging, right-click on the squad number and select "Sorry", which will say to the squad leader "I'm listening, but can't comply right now, hold tight".  This little interaction will ensure that next time, the squad leader knows you're doing your job and will continue to make requests and keep you informed.</p>

<p><br />
<b>Talk damnit!</b><br />
Talking to your squads via VOIP is the absolute best way to coordinate an attack.  Maybe they don't see the incoming arty and are charging into a certain TK; let them know to back up.  If a squad is capturing a flag and have requested a UAV flyover but you don't see any enemies in their area, just tell them that they're clear instead of wasting a UAV.  Talking to your squads also lets them know that you're going out of your way to look out for them.</p>]]>

</content>
</entry>
<entry>
<title>BF2 didn&apos;t come today.</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/06/bf2_didnt_come.html" />
<modified>2005-06-21T21:53:36Z</modified>
<issued>2005-06-21T21:49:46Z</issued>
<id>tag:gamewag.com,2005://1.179</id>
<created>2005-06-21T21:49:46Z</created>
<summary type="text/plain">I love my grandfather. He&apos;s a short-tempered southern pragmatist, and mean as all hell when people behave stupidly in front of him. He points out the simple things, and has a power to make smart-aleck sales associates weep in shame before him (I hope someday he will teach...</summary>
<author>
<name>bradley</name>

<email>shimmen@hotmail.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="http://www.crapapult.com/wag/money.jpg" class="featureimgb" align="right" valign="top" alt="">I love my grandfather.  He's a short-tempered southern pragmatist, and mean as all hell when people behave stupidly in front of him.  He points out the simple things, and has a power to make smart-aleck sales associates weep in shame before him (I hope someday he will teach me this).</p>

<p>A good example would be  when my grandmother passed away, he asked me to drive him to a gym that they had just joined.  He explained to the woman behind the counter that he had paid for 3 months, and would like a refund for the 2 months that my grandmother would not be using.  The little chippie responded with a condescending smile and a quick "Oh I'm sorry we don't do that."</p>

<p>I can't describe what happened then.  There was a brief silence while they held eye-contact, during which I imagine that some sort of psychic exchange took place.  Then suddenly she understood.  She didn't just understand, she was now the champion for my grandfathers cause.  She was going to get him his refund, or she'd buy the gas to burn the place down.  10 seconds earlier, corporate policy was no refunds for membership cancellations, period.  Now she got it, this man was asking them to return the money he paid for something he would never get - and come to think of it, that makes perfect sense, doesn't it.</p>

<p>I stood well behind him and watched.  The chippie, transformed into a human again, goes to the jock in the office.  Through the window I see him shake his head, bothered by the question.  He stands and comes to the door where he makes eye contact, and the pause happens again, now he nods in agreement.  He's on the phone in a heartbeat.  10 minutes later, they're issuing a credit remittance for 2 months of an unused membership.</p>

<p>My grandfather, who taught me how an electric circuit works when I was 6, believed in the unspoken and understood agreement behind monetary transactions.  I will pay you to do something.  If I don't come through, I will make it up to you, and you'll do the same.  More and more, I'm having trouble finding services that work like this.</p>

<p>I realize today that the "pre-order" concept is just as diseased.  "I will give you money right now, for nothing.  In exchange, on the 21st, you'll have a copy of Battlefield 2 for me.  If you don't deliver I get..  I get.."  oh wait, I don't get anything do I.  If you don't deliver, I get an editorial cartoon of me bent over a tree stump getting kicked in the ass by someone wearing your logo.</p>

<p>The price of admission was not enough.  To be continued...</p>]]>

</content>
</entry>
<entry>
<title>VirTra out of ideas: seek inspiration from bad film</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/04/virtra_out_of_i.html" />
<modified>2005-04-18T18:36:54Z</modified>
<issued>2005-04-18T18:26:14Z</issued>
<id>tag:gamewag.com,2005://1.176</id>
<created>2005-04-18T18:26:14Z</created>
<summary type="text/plain">Whether you accept or reject &quot;Never Say Never Again&quot; as a true Bond film is beside the point. The Sun Herald has recently reported that VirTra Systems designers clearly watched the shock-inducing-world-domination-game scene too many times. &quot;If a player fails to kill an enemy in time and the...</summary>
<author>
<name>bradley</name>

<email>shimmen@hotmail.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="http://www.crapapult.com/wag/shock.jpg" class="featureimgb" align="right" valign="top" alt=""/>Whether you accept or reject "Never Say Never Again" as a true Bond film is beside the point. The <a href="http://www.smh.com.au/news/World/Coming-soon-a-PC-combat-game-that-shoots-back/2005/04/02/1112302293552.html" target="_wag">Sun Herald</a> has recently reported that VirTra Systems designers clearly watched the shock-inducing-world-domination-game scene too many times.</p>

<p><i>"If a player fails to kill an enemy in time and the enemy is able to shoot back, the simulator delivers a powerful electric shock through the player's hips. You definitely know you have been hit," Mr Haag said. "It has the same power as a stun gun. It knocks you down."</i></p>

<p>Err.. right, I really want my jimmy hooked up to a car battery while I play against a 12 year old with a wall hack and an aimbot. There are other areas of game development that I would like to see explored before entering the realm of, "How can I play a video game, and abuse myself at the same time?".</p>

<p><i>Mr Haag said it was only a matter of time and demand before the system could be sold to the public as a computer game.</i></p>

<p>Mr. Haag said, off the record, that by "matter of time" he meant decades from now when we're all so desensitized by mass media that an electrical charge is the only thing we can feel.</p>

<p><i>"Those who play on PCs would love a game that shot back", said David Wildgoose, editor of the game magazine PC Powerplay.</i></p>

<p>Thank you for speaking up for the game comunity David. Can we hook you up to a shock generator triggered by large 3rd party deposits to your bank account?</p>]]>

</content>
</entry>
<entry>
<title>You Got Stale</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/04/you_got_stale.html" />
<modified>2005-04-18T16:42:18Z</modified>
<issued>2005-04-18T16:35:44Z</issued>
<id>tag:gamewag.com,2005://1.175</id>
<created>2005-04-18T16:35:44Z</created>
<summary type="text/plain">There has been an influx of nothing to write about lately. If you didn&apos;t know, jb and I have a hardcore Battlefield Vietnam problem. Since it&apos;s inception, the, &quot;Battlefield&quot; series has been like a secret candy-land where we spend the weekends with nothing else to do. Doom 3,...</summary>
<author>
<name>bradley</name>

<email>shimmen@hotmail.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="http://www.crapapult.com/wag/shark.jpg" class="featureimgb" align="right" valign="top" alt="Jump..  Jump..  Jump.."/>There has been an influx of nothing to write about lately.</p>

<p>If you didn't know, jb and I have a hardcore Battlefield Vietnam problem. Since it's inception, the, "Battlefield" series has been like a secret candy-land where we spend the weekends with nothing else to do. Doom 3, Half-Life 2, CS: Source... all peasants by comparison in regards to gameplay. We had great hopes to find a new sweet taste in our mouths this last year, but nothing came to replace the sickening tart lemon-lime goodness that EA/Dice has provided.</p>

<p>But these last weeks, even our precious BFV has failed to deliver the way it once did. Perhaps it's the fact that the XM148 will kill everyone within a 50 yard radius. Maybe it's due to the inconsistencies of splash damage. Perhaps it's because everyone knows which direction you'll be facing when you spawn. Or even because EA/Dice hasn't patched the game in 5 months.</p>

<p>Like any form of media, a lack of new content equals a slow and painful death. Some of us extend this process by refusing to admit that the game is stale, laughing while the exploits fly, the suspect cheaters win, and we who simply like the game can only faintly taste what we once enjoyed so much. I'm sorry to say it.. I've written this article trying to avoid it.. but I'm afraid it's true.</p>

<p>BFV has jumped the shark.</p>

<p>In lieu of flowers, please send donations to charity in the name of "BFV Addicts Annonymous".</p>]]>

</content>
</entry>
<entry>
<title>The Money Grab</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2005/01/the_money_grab.html" />
<modified>2005-01-28T18:20:17Z</modified>
<issued>2005-01-28T17:12:35Z</issued>
<id>tag:gamewag.com,2005://1.174</id>
<created>2005-01-28T17:12:35Z</created>
<summary type="text/plain">I&apos;ve been away for a bit, sorry. Remember that we here at GameWag have real jobs. Not just that, but good real jobs that we want to keep so we can continue to drink real booze in our real apartments. Enough time at the Narcissus pool, lets get...</summary>
<author>
<name>bradley</name>

<email>shimmen@hotmail.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="http://www.crapapult.com/wag/money.jpg" class="featureimgb" align="right" valign="top" alt="Oh..  for Me?"/>I've been away for a bit, sorry.  Remember that we here at GameWag have real jobs.  Not just that, but good real jobs that we want to keep so we can continue to drink real booze in our real apartments.  Enough time at the Narcissus pool, lets get to business.</p>

<p>EA buys Dice, AFL and NFL rights.  Take Two buys MLB rights.  You've heard about it I'm sure.   It's too much to be ignored, so here's a little more commentary on the great content grab of '05.  Predictions for the coming year:</p>

<ul><li style="font-size: 12px;">EA will gain representation rights from World War II, The Vietnam War, and the CAR-15.</li>
<li style="font-size: 12px;">SOE will copyright any game concept involving <a href="http://gamewag.com/archives/2004/07/why_we_play_par.html" target="_Wag">standing around in a field doing nothing</a>.</li>
<li style="font-size: 12px;">Blizzard will buy exclusive rights for the National Orc Foundation.</li>
<li style="font-size: 12px;">Valve secures rights to all games that have wall hacks.</li>
<li style="font-size: 12px;">IGN will copyright the headline "Best [platform] game ever?"</li></ul>

<p>You know it takes money to make money.  EA wants to make money.  The NFL wants to make money.  Business is war and all is fair in that realm.  But who do we blame for what's agreed as the start of a trend of improprieties worse than John Wells thinking he can write political dialogue (yeah I'm reaching there, but I'm pissed)?</p>

<p>Here is a good example that may appear less obvious to some corporate monkey pants:  Bungie makes Marathon >  Marathon is a good game > Microsoft buys Bungie, because they like people who make good games > Microsoft/Bungie make Halo > Profit.  Makes sense - one studio, one first person shooter, one megalithic corporation, good deal.</p>

<p>In the above example, some recent moves would be more equated to Microsoft approaching the Space Marine union and securing all Video Game rights to any likeness or license thereof.  Bungie ergo is out of business, and anyone who likes shooting aliens is in bed with Bill Gates, bad haircut and all.</p>

<p>It's not illegal.  Certainly if I were the NFL, and EA drove a truck full of cash in front of my apartment, I wouldn't care either.  As long as consumers will continue to put aside ethical disagreements for the ability to play the games they want, we'll continue to see this kind of deal.  Next are billboard ads on loading screens, paid placement in the game content, and secret levels and power ups only accesible to those who opt to wear Nike merchandise while they blast the bad guys.  In short, like so many things today, the price of entry isn't enough.  Yes, you bought the game - but they need more.  You need to be bilked for every penny possible.</p>

<p>What is the solution?  How can we avoid having to endure a map where you rescue your local Starbucks with the skillful use of a silenced pistol and a low-carb low-fat decaf latte?  I don't know.  We can all dream that abstaining will do something, but it won't because they're right.  We are all monkeys that will buy NFL games regardless of ethical malcontent.  </p>

<p>We'll play those games and run down the sidelines with the banners that say Nike and Coke.  We'll see the cut scenes brought to you by Sprint, and never bother that nobody can do better, not because of lack of ability to be creative or innovative, but because legal licensing says they're not allowed to be any of those things.</p>

<p>Way to go Big Business.  Please let us know what your next move will be to root us in mediocrity for the sake of the all mighty dollar.</p>

<p>P.S.  Please click on the Google links on the right.</p>]]>

</content>
</entry>
<entry>
<title>Forza Motorsport vs. Gran Turismo 4</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/12/forza_motorspor.html" />
<modified>2004-12-22T15:43:08Z</modified>
<issued>2004-12-22T14:50:13Z</issued>
<id>tag:gamewag.com,2004://1.171</id>
<created>2004-12-22T14:50:13Z</created>
<summary type="text/plain">Forza Motorsport is Microsoft&apos;s Xbox response to the upcoming (delayed) PS2 title Gran Turismo 4. I&apos;ve heard claims of Forza being the Gran Turismo killer, which are often dismissed as ridiculous. GT4 is without a doubt the king of the genre, and it would be a difficult feat...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/forza.jpg" class="featureimgb" align="right" valign="top" alt="Forza Motorsport"/>Forza Motorsport is Microsoft's Xbox response to the upcoming (delayed) PS2 title Gran Turismo 4.  I've heard claims of Forza being the Gran Turismo killer, which are often dismissed as ridiculous.</p>

<p>GT4 is without a doubt the king of the genre, and it would be a difficult feat to unseat it.  I don't think Forza will outsell GT4.  I do, however, think this could be an irrelevant comparison.  If MS does 3 things right, I think we'll see people buying both titles instead of one vs. the other.</p>

<p>Here's what Microsoft needs to do:</p>

<p><b>1. Nail the realism.</b>  We know GT4 will have gobs of authenticity.  Tracks, car appearances and handling are key.  If the experience is realistic, and punishes those who drive like they're playing Need For Speed, it will provide a reward for improving their driving skills.</p>

<p><b>2. Implement Xbox Live just like Halo 2.</b>  If you haven't played Halo 2 on Live, you're missing out.  I'm by no means an MS fan, but they have created the best online console gaming experience available.  By far.  If they adopt the same approach and attention to detail for Forza, you'll see flocks of people racing online.  Gran Turismo will ship with no online component.  This creates a huge gap, as the type of people who play games in this genre are the type that are itching to show others how good they are (See <a href="http://gamewag.com/archives/2004/06/indie_success_s_1.html">Live for Speed</a>).  Web-based statistics are another benefit of the tightly-integrated Halo 2 experience.  <a href="http://www.bungie.net">Bungie.net</a> lets players review their statistics in great detail, and even see how each game unfolded via overlaid map views.  If they do the same for Forza (letting players review sector times, best laps, passes, etc.) they'll create a community of obsessive stats watchers.</p>

<p><b>3. Release new content regularly.</b>  Another huge advantage of the Live platform, the ability to make new cars and tracks available on a regular basis.  This is something that is impossible on the mostly-offline PS2.  Forza won't ship with nearly as many cars and tracks as GT4, but if they time new content releases well they can extend the life of the game indefinitely.</p>

<p><br />
GT4's breadth of cars and tracks drawfs those of Forza.  This is not necessarily a big disadvantage since it's all about the online experience.  Being able to master a handful of cars and tracks makes the online component more competitive, as opposed to joining a race and never having seen a given track before.</p>

<p>If MS produces a visually appealing, solid racing experience and adds to it a the fantastic online piece, they will make irrelevant the success of Gran Turismo.</p>

<p><a class="primary" href="http://www.xbox.com/assets/en-us/flash/games/forza/officialsite/default.htm">The official Forza Motorsport site</a> <a href="http://www.xbox.com/assets/en-us/flash/games/forza/officialsite/default.htm" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

</content>
</entry>
<entry>
<title>Gamewag Half-Life 2 and CS:Source Mapping Guide</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/12/halflife_2_and.html" />
<modified>2004-12-10T17:53:04Z</modified>
<issued>2004-12-10T17:38:17Z</issued>
<id>tag:gamewag.com,2004://1.169</id>
<created>2004-12-10T17:38:17Z</created>
<summary type="text/plain">Since the release of the Source SDK, there has been a flurry of activity in the development community. Quite a few people have created tutorials and solved problems in the usual forums, but finding useful information can be tough. The goal of this guide is to provide a...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/hammer.jpg" class="featureimgb" align="right" valign="top" alt="HL2 Mapping Guide"/>Since the release of the Source SDK, there has been a flurry of activity in the development community. Quite a few people have created tutorials and solved problems in the usual forums, but finding useful information can be tough. The goal of this guide is to provide a categorized listing of help topics for mappers. We're not addressing coding resources yet, but may in the future.</p>

<p>We created this list initially for our own mapping uses, but it quickly grew to the point of becoming useful for the public.  Sharing is good.</p>

<p><br />
Visit the <a class="primary" href="/hl2.html">Gamewag Half-Life 2 and CS:Source Mapping Guide</a><br/><br/></p>]]>

</content>
</entry>
<entry>
<title>Nintendo ships more DS units, attacks Sony</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/12/nintendo_ships.html" />
<modified>2004-12-10T18:13:10Z</modified>
<issued>2004-12-09T23:22:04Z</issued>
<id>tag:gamewag.com,2004://1.170</id>
<created>2004-12-09T23:22:04Z</created>
<summary type="text/plain">For those of you who can&apos;t get your hands on a shiny new DS, and don&apos;t want to deal with the eBay markups, Nintendo has announced they&apos;ll be shipping 400,000 units to both the US and Japan before the end of the year. Nintendo has already sold an...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/nintendods.jpg" class="featureimg" align="right" valign="top" alt="Nintendo DS"/>For those of you who can't get your hands on a shiny new DS, and don't want to deal with the <a href="http://search.ebay.com/nintendo-ds_W0QQsokeywordredirectZ1QQfromZR8">eBay markups</a>, Nintendo has announced they'll be shipping 400,000 units to both the US and Japan before the end of the year. Nintendo has already sold an estimated 1.2 million of these bad boys.</p>

<p>At nearly the same time as the announcement, Nintendo president Satoru Iwata was quoted as saying "PSP has been created with the assumption that the golden success formula is still working. We don't believe that. We're making every effort so that people will say we were right."</p>

<p><a class="primary" href="http://www.gamesindustry.biz/content_page.php?aid=5888">Read</a> <a href="http://www.gamesindustry.biz/content_page.php?aid=5888" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

</content>
</entry>
<entry>
<title>Halo 2 reviews are out</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/11/halo_2_reviews.html" />
<modified>2004-11-08T15:36:30Z</modified>
<issued>2004-11-08T00:02:51Z</issued>
<id>tag:gamewag.com,2004://1.168</id>
<created>2004-11-08T00:02:51Z</created>
<summary type="text/plain">The restriction on Halo 2 reviews has ended, the result being you get to spend the next 90 minutes reading about how much people who are not you love Halo 2. It seems that everyone who&apos;s gotten a peek at the upcoming Bungie sequel is absolutely nuts about...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/halo2.jpg" class="featureimgb" align="right" valign="top" alt="Halo 2"/>The restriction on Halo 2 reviews has ended, the result being you get to spend the next 90 minutes reading about how much people who are not you love Halo 2.  It seems that everyone who's gotten a peek at the upcoming Bungie sequel is absolutely nuts about it.</p>

<p>Fantastic graphics, great storyline, solid Xbox Live implementation... we have a winner.</p>

<p>Update 8/11/04 - More reviews:</p>

<p><a href="http://xbox.ign.com/articles/557/557509p1.html">IGN (9.8)</a><br />
<a href="http://xbox.gamespy.com/xbox/halo-2/564301p1.html">Gamespy (5 out of 5)</a><br />
<a href="http://www.gamespot.com/xbox/action/halo2/review.html">Gamespot (9.4)</a><br />
<a href="http://www.1up.com/do/reviewPage?cId=3136252&did=1">1UP (10)</a><br />
<a href="http://www.eurogamer.net/article.php?article_id=57114">Eurogamer (9)</a><br />
<a href="http://www.g4techtv.com/halo2day/features/50249/Halo_2_Review.html">G4 TechTV (4 out of 5)</a><br />
<a href="http://www.gamepro.com/microsoft/xbox/games/reviews/39348.shtml">GamePro (5 out of 5)</a><br />
<a href="http://reviews.teamxbox.com/xbox/833/Halo-2/p1/">Team Xbox (9.9)</a><br />
<a href="http://www.dailygame.net/news/archives/003388.php">Daily Game (9.8)</a></p>]]>

</content>
</entry>
<entry>
<title>Yet another leak: GTA San Andreas</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/10/yet_another_lea.html" />
<modified>2004-10-21T14:14:50Z</modified>
<issued>2004-10-21T14:08:05Z</issued>
<id>tag:gamewag.com,2004://1.167</id>
<created>2004-10-21T14:08:05Z</created>
<summary type="text/plain">What the hell&apos;s going on? Hot on the heels of the Halo 2 leak, we find that the game that encourages you to steal, has been stolen itself. Already appearing on torrent sites, GTA: San Andreas has been leaked a week ahead of its release date. This is...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/sanandreas.jpg" class="featureimgb" align="right" valign="top" alt="Grand Theft Auto: San Andreas"/>What the hell's going on?  Hot on the heels of the Halo 2 leak, we find that the game that encourages you to steal, has been stolen itself.  Already appearing on torrent sites, GTA: San Andreas has been leaked a week ahead of its release date.</p>

<p>This is crazy, in the past year we've seen pre-release copies of Half Life 2, <a href="http://gamewag.com/archives/2004/08/doom_iii_leaked.html">DOOM III</a>, <a href="http://gamewag.com/archives/2004/10/halo_2_leaked.html">Halo 2</a> and now this.  Just about every major AAA title has suffered.</p>

<p><a class="primary" href="http://www.gamespot.com.nyud.net:8090/news/2004/10/20/news_6111057.html">Read</a> <a href="http://www.gamespot.com.nyud.net:8090/news/2004/10/20/news_6111057.html" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

</content>
</entry>
<entry>
<title>DOOM III SDK released: let&apos;s see some mods!</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/10/doom_iii_sdk_re.html" />
<modified>2004-10-17T14:01:09Z</modified>
<issued>2004-10-17T13:50:27Z</issued>
<id>tag:gamewag.com,2004://1.166</id>
<created>2004-10-17T13:50:27Z</created>
<summary type="text/plain">The long-running joke is &quot;DOOM III is a great engine, I can&apos;t wait until someone makes a game with it&quot;. It&apos;s pretty true, as the game itself gets a little boring. The upside being those eager mod developers have an incredibly powerful platform from which to launch their...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>Development</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/doom3.jpg" class="featureimgb" align="right" valign="top" alt="DOOM 3"/>The long-running joke is "DOOM III is a great engine, I can't wait until someone makes a game with it".  It's pretty true, as the game itself gets a little boring.  The upside being those eager mod developers have an incredibly powerful platform from which to launch their own creations.</p>

<blockquote>"The Code is where all the real fun starts to happen. The Doom 3 SDK comes with pretty much half the source code for the game. I will briefly go over the major portions in the SDK, and touch on some subsystems that are in the main engine."</blockquote>

<p><br />
You'll need Visual Studio.Net to compile (although the savvy can probably get it to work with VS 6).</p>

<p>If you're having trouble getting the files from the id site, you can try <a href="http://public.www.planetmirror.com/pub/idgames/idstuff/doom3/source/DOOM3_SDK.exe">this mirror</a>.</p>

<p><a class="primary" href="http://www.iddevnet.com/">Read</a> <a href="http://www.iddevnet.com/" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

</content>
</entry>
<entry>
<title>Halo 2 leaked</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/10/halo_2_leaked.html" />
<modified>2004-10-14T14:43:42Z</modified>
<issued>2004-10-14T14:22:07Z</issued>
<id>tag:gamewag.com,2004://1.165</id>
<created>2004-10-14T14:22:07Z</created>
<summary type="text/plain">A number of sources are reporting that a version of Halo 2 is making its way around the intarweb. Its a French, PAL version of the game and obviously won&apos;t work with Xbox Live (you&apos;d need a modded Xbox to get this to work). Or, you could just...</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/halo2.jpg" class="featureimgb" align="right" valign="top" alt="Halo 2"/>A number of sources are reporting that a version of Halo 2 is making its way around the intarweb.  Its a French, PAL version of the game and obviously won't work with Xbox Live (you'd need a modded Xbox to get this to work).  Or, you could just wait a month and play the real deal.</p>

<p>A look at the torrent sites indicated that there is a binary being distributed.  Uggh.</p>

<p>Having worked on large software projects, I really feel for the Bungie developers who've worked so hard only to see their big release spoiled by this.</p>

<p><a class="primary" href="http://www.gamesindustry.biz/content_page.php?aid=4922">Read</a> <a href="http://www.gamesindustry.biz/content_page.php?aid=4922" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

</content>
</entry>
<entry>
<title>Adventure Gamers follow the hype</title>
<link rel="alternate" type="text/html" href="http://gamewag.com/archives/2004/10/adventure_gamer.html" />
<modified>2004-10-14T13:54:43Z</modified>
<issued>2004-10-14T13:37:12Z</issued>
<id>tag:gamewag.com,2004://1.164</id>
<created>2004-10-14T13:37:12Z</created>
<summary type="text/plain">If you&apos;re into adventure gaming, you probably already know AdventureGamers.com. If you don&apos;t know it, let this be your chance to dig in. These folks are on top of the adventure gaming scene, so when they list the 10 games they&apos;re most looking forward to, we pay attention....</summary>
<author>
<name>blofeld</name>

<email>johnb@gamewag.com</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://gamewag.com/">
<![CDATA[<p><img src="/images/content/dreamfall.jpg" class="featureimgb" align="right" valign="top" alt="Dreamfall"/>If you're into adventure gaming, you probably already know <a href="http://www.adventuregamers.com/">AdventureGamers.com</a>.  If you don't know it, let this be your chance to dig in.  These folks are on top of the adventure gaming scene, so when they list the 10 games they're most looking forward to, we pay attention.  Here's the first 5 on their Hype-O-Meter:<ul><li><a href="http://www.adventuregamers.com/gameinfo.php?id=162">Dreamfall: The Longest Journey</a></li><br />
<li><a href="http://www.adventuregamers.com/gameinfo.php?id=255">Fahrenheit</a></li><br />
<li><a href="http://www.adventuregamers.com/gameinfo.php?id=382">Still Life</a></li><br />
<li><a href="http://www.adventuregamers.com/gameinfo.php?id=158">The Moment of Silence</a></li><br />
<li><a href="http://www.adventuregamers.com/gameinfo.php?id=395">A Vampyre Story</a> (previously covered <a href="http://gamewag.com/archives/2004/07/adventure_game.html">here</a>)</li><br />
</ul></p>

<p><a class="primary" href="http://www.adventuregamers.com/">Read</a> <a href="http://www.adventuregamers.com/" class="nw" target="_blank"><img src="/images/nw.gif" valign="top" border="0" alt="Open in new window"/></a></p>]]>

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