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August 11, 2004
OpenGL 2.0 released
Go ARB! Some features:
- Programmable shading
- Multiple render targets that enable programmable shaders to write different values to multiple output buffers in a single pass
- Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption
- Two-sided stencil
- Point sprites
Posted by jb at August 11, 2004 09:17 PM




