home news features culture development resource sites

« Make Something Unreal 3rd round winners announced | Main | Hello Kitty DOOM III hack »

August 09, 2004

Canned fear

DOOM IIIAfter a few hours of playing DOOM III, I began to tire of the things that made the game interesting at the start. In the first few levels, I would get freaked out upon hearing a noise behind me. After awhile, it became obvious that events were being triggered whenever certain points in the level were reached. This scripting, once terrifying, became routine, nay, annoying.

game girl advance has written a nice piece on this very subject, outlining the pitfalls that come with over using scripted events.

Read Open in new window

Posted by jb at August 9, 2004 09:52 AM