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July 26, 2004

Adventure game revival

A Vampyre StorySome of my fondest gaming memories involve random clicking and princess saving. I grew up on Roberta William's brilliant King's Quest and LucasArts' Monkey Island, and I miss the old-school adventure genre. I want my Guybrush Threepwood!

Well, it seems that some ex-LucasArts folks have decided that adventure gaming needs a revival. Forming Autumn Moon, these talented developers are working on a project titled A Vampyre Story, and it sounds fantastic. They're still looking for a publisher, and completion is a long way away.

"You have heard of starving artists, right? They starve because they have to do what they love, market be damned. Well fortunately we love adventure games and they do sell, so we won't starve. But we create them not to get rich; we create them because we love it. Adventure games are an art form, very much like films and literature. But the great thing about them is that the viewer, or the audience, is the protagonist. The creators of these games still use all the time-tested techniques and conventions pioneered in the filmmaking, illustration and story-telling professions. We feel it is a natural next step in the evolution of story-telling."

You can also read about The Vampyre Story in the June edition of The Inventory.

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Posted by jb at July 26, 2004 05:30 PM